# text: "The key “^0” is already in use. Please choose another."
# item 2: ICON (0xA0) disabled
# bounds: x1=14 y1=15 x2=46 y2=47
# ICON resource ID: 1
DITL_137.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=330 y1=131 x2=388 y2=151
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=259 y1=131 x2=317 y2=151
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=111 y1=133 x2=146 y2=149
# text: "1"
# item 3: TEXT (0x88) disabled
# bounds: x1=12 y1=133 x2=104 y2=149
# text: "Start at level"
# item 4: TEXT (0x88) disabled
# bounds: x1=154 y1=133 x2=229 y2=149
# text: "of ^0."
# item 5: TEXT (0x88) disabled
# bounds: x1=12 y1=55 x2=393 y2=121
# text: "“I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my ‘run’ key, and to never, ever, leave a single Bob alive.”"
# item 6: TEXT (0x88) disabled
# bounds: x1=12 y1=13 x2=384 y2=48
# text: "Before proceeding any further, you must take the oath of the vidmaster:"
DITL_138.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=229 y1=69 x2=287 y2=89
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=302 y1=69 x2=360 y2=89
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=60 y1=11 x2=360 y2=45
# text: "Are you sure you wish to cancel the game in progress?"
# item 3: ICON (0xA0) disabled
# bounds: x1=16 y1=12 x2=48 y2=44
# ICON resource ID: 128
DITL_139.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=319 y1=109 x2=377 y2=129
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=249 y1=110 x2=307 y2=130
# text: "Shit"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=227 y1=18 x2=302 y2=34
# text: ""
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=18 y1=87 x2=124 y2=105
# text: "unfinished"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=19 y1=104 x2=125 y2=122
# text: "finished"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=18 y1=121 x2=151 y2=139
# text: "finished (failed)"
# item 6: TEXT (0x88) disabled
# bounds: x1=17 y1=17 x2=220 y2=33
# text: "Enter a script number to view:"
# item 7: TEXT (0x88) disabled
# bounds: x1=16 y1=48 x2=348 y2=81
# text: "Entering something which is not a script number would be… unwise."
DITL_150.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=317 y1=99 x2=375 y2=119
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=317 y1=69 x2=375 y2=89
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=112 y1=71 x2=297 y2=87
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=112 y1=99 x2=297 y2=115
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=12 y1=99 x2=109 y2=115
# text: "Serial Number"
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=9 x2=381 y2=59
# text: "Please personalize this copy of Marathon by entering your name and one of the serial numbers from the back of your manual in the boxes below."
# item 6: TEXT (0x88) disabled
# bounds: x1=66 y1=71 x2=109 y2=87
# text: "Name"
DITL_190.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=335 y1=162 x2=393 y2=182
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=267 y1=162 x2=325 y2=182
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=262 y1=104 x2=322 y2=122
# text: "Colors"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=262 y1=121 x2=318 y2=139
# text: "Grays"
# item 4: CUSTOM (0x00) enabled
# bounds: x1=15 y1=13 x2=241 y2=149
# data: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=253 y1=13 x2=402 y2=77
# text: "Choose a monitor for Marathon to use from those displayed at left."
# item 6: CUSTOM (0x80) disabled
# bounds: x1=252 y1=92 x2=396 y2=148
# data: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=258 y1=85 x2=297 y2=101
# text: "Mode"
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=164 x2=259 y2=180
# text: ""
DITL_1000.txt
# 62 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=437 y1=54 x2=600 y2=134
# text: "There are certain keys which cannot be attached to controls because they are used for other purposes:"
# item 1: BUTTON (0x04) enabled
# bounds: x1=451 y1=392 x2=509 y2=412
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=71 x2=197 y2=87
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=99 x2=197 y2=115
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=127 x2=197 y2=143
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=155 x2=197 y2=171
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=183 x2=197 y2=199
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=211 x2=197 y2=227
# text: ""
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=272 x2=197 y2=288
# text: ""
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=300 x2=197 y2=316
# text: ""
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=328 x2=197 y2=344
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=356 x2=197 y2=372
# text: ""
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=117 y1=383 x2=197 y2=399
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=328 y1=72 x2=408 y2=88
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=328 y1=100 x2=408 y2=116
# text: ""
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=329 y1=127 x2=409 y2=143
# text: ""
# item 16: EDIT_TEXT (0x10) enabled
# bounds: x1=329 y1=155 x2=409 y2=171
# text: ""
# item 17: EDIT_TEXT (0x10) enabled
# bounds: x1=329 y1=214 x2=409 y2=230
# text: ""
# item 18: EDIT_TEXT (0x10) enabled
# bounds: x1=329 y1=242 x2=409 y2=258
# text: ""
# item 19: EDIT_TEXT (0x10) enabled
# bounds: x1=329 y1=270 x2=409 y2=286
# text: ""
# item 20: EDIT_TEXT (0x10) enabled
# bounds: x1=328 y1=328 x2=408 y2=344
# text: ""
# item 21: EDIT_TEXT (0x10) enabled
# bounds: x1=328 y1=356 x2=408 y2=372
# text: ""
# item 22: EDIT_TEXT (0x10) enabled
# bounds: x1=328 y1=384 x2=408 y2=400
# text: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=11 y1=54 x2=210 y2=240
# data: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=18 y1=47 x2=91 y2=63
# text: "Movement"
# item 25: CUSTOM (0x80) disabled
# bounds: x1=224 y1=54 x2=421 y2=183
# data: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=230 y1=47 x2=292 y2=63
# text: "Weapons"
# item 27: CUSTOM (0x80) disabled
# bounds: x1=11 y1=254 x2=210 y2=412
# data: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=18 y1=247 x2=72 y2=263
# text: "Looking"
# item 29: CUSTOM (0x80) disabled
# bounds: x1=224 y1=197 x2=421 y2=298
# data: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=231 y1=190 x2=297 y2=206
# text: "Modifiers"
# item 31: CUSTOM (0x80) disabled
# bounds: x1=224 y1=312 x2=421 y2=412
# data: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=231 y1=305 x2=328 y2=321
# text: "Miscellaneous"
# item 33: TEXT (0x88) disabled
# bounds: x1=53 y1=71 x2=111 y2=87
# text: "Forward"
# item 34: TEXT (0x88) disabled
# bounds: x1=43 y1=99 x2=109 y2=115
# text: "Backward:"
# item 35: TEXT (0x88) disabled
# bounds: x1=49 y1=127 x2=111 y2=143
# text: "Turn Left"
# item 36: TEXT (0x88) disabled
# bounds: x1=42 y1=156 x2=111 y2=172
# text: "Turn Right"
# item 37: TEXT (0x88) disabled
# bounds: x1=21 y1=183 x2=111 y2=199
# text: "Sidestep Left"
# item 38: TEXT (0x88) disabled
# bounds: x1=14 y1=211 x2=111 y2=227
# text: "Sidestep Right"
# item 39: TEXT (0x88) disabled
# bounds: x1=263 y1=72 x2=323 y2=88
# text: "Previous"
# item 40: TEXT (0x88) disabled
# bounds: x1=289 y1=100 x2=323 y2=115
# text: "Next"
# item 41: TEXT (0x88) disabled
# bounds: x1=36 y1=272 x2=112 y2=288
# text: "Glance Left"
# item 42: TEXT (0x88) disabled
# bounds: x1=29 y1=300 x2=113 y2=316
# text: "Glance Right"
# item 43: TEXT (0x88) disabled
# bounds: x1=59 y1=328 x2=112 y2=344
# text: "Look Up"
# item 44: TEXT (0x88) disabled
# bounds: x1=39 y1=356 x2=112 y2=372
# text: "Look Down"
# item 45: TEXT (0x88) disabled
# bounds: x1=265 y1=214 x2=324 y2=230
# text: "Sidestep"
# item 46: TEXT (0x88) disabled
# bounds: x1=254 y1=242 x2=323 y2=258
# text: "Run/Swim"
# item 47: TEXT (0x88) disabled
# bounds: x1=290 y1=270 x2=323 y2=286
# text: "Look"
# item 48: TEXT (0x88) disabled
# bounds: x1=278 y1=328 x2=322 y2=344
# text: "Action"
# item 49: TEXT (0x88) disabled
# bounds: x1=258 y1=356 x2=323 y2=372
# text: "Auto Map"
# item 50: TEXT (0x88) disabled
# bounds: x1=274 y1=127 x2=323 y2=143
# text: "Trigger"
# item 51: TEXT (0x88) disabled
# bounds: x1=246 y1=155 x2=324 y2=170
# text: "2nd Trigger"
# item 52: TEXT (0x88) disabled
# bounds: x1=35 y1=383 x2=113 y2=399
# text: "Look Ahead"
# item 53: TEXT (0x88) disabled
# bounds: x1=243 y1=384 x2=324 y2=400
# text: "Microphone"
# item 54: BUTTON (0x04) enabled
# bounds: x1=527 y1=392 x2=585 y2=412
# text: "OK"
# item 55: TEXT (0x88) disabled
# bounds: x1=437 y1=137 x2=585 y2=169
# text: "“<” and “>” adjust the sound volume."
# item 56: TEXT (0x08) enabled
# bounds: x1=437 y1=175 x2=584 y2=208
# text: "“+” and “-” zoom the overhead map."
# item 57: TEXT (0x88) disabled
# bounds: x1=437 y1=254 x2=595 y2=287
# text: "DELETE changes player views during replays."
# item 58: TEXT (0x88) disabled
# bounds: x1=437 y1=294 x2=595 y2=343
# text: "The function keys are used as shortcuts to the preferences dialog."
# item 59: TEXT (0x88) disabled
# bounds: x1=437 y1=214 x2=580 y2=247
# text: "“[” and “]” scroll the inventory area."
# item 60: CUSTOM (0x80) disabled
# bounds: x1=445 y1=350 x2=586 y2=351
# data: ""
# item 61: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=430 y1=363 x2=620 y2=383
# CNTL resource ID: 134
DITL_1001.txt
# 62 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=419 y1=8 x2=509 y2=174
# text: "This dialog looks awkward because it has been adjusted to fit your 12” or PowerBook screen."
# item 1: BUTTON (0x04) enabled
# bounds: x1=434 y1=308 x2=492 y2=328
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=25 x2=190 y2=41
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=53 x2=190 y2=69
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=81 x2=190 y2=97
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=109 x2=190 y2=125
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=137 x2=190 y2=153
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=165 x2=190 y2=181
# text: ""
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=221 x2=190 y2=237
# text: ""
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=249 x2=190 y2=265
# text: ""
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=277 x2=190 y2=293
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=305 x2=190 y2=321
# text: ""
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=332 x2=190 y2=348
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=24 x2=401 y2=40
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=50 x2=401 y2=66
# text: ""
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=76 x2=401 y2=92
# text: ""
# item 16: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=102 x2=401 y2=118
# text: ""
# item 17: EDIT_TEXT (0x10) enabled
# bounds: x1=322 y1=154 x2=402 y2=170
# text: ""
# item 18: EDIT_TEXT (0x10) enabled
# bounds: x1=322 y1=179 x2=402 y2=195
# text: ""
# item 19: EDIT_TEXT (0x10) enabled
# bounds: x1=322 y1=204 x2=402 y2=220
# text: ""
# item 20: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=255 x2=401 y2=271
# text: ""
# item 21: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=280 x2=401 y2=296
# text: ""
# item 22: EDIT_TEXT (0x10) enabled
# bounds: x1=321 y1=306 x2=401 y2=322
# text: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=4 y1=8 x2=203 y2=194
# data: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=11 y1=1 x2=84 y2=17
# text: "Movement"
# item 25: CUSTOM (0x80) disabled
# bounds: x1=218 y1=10 x2=414 y2=130
# data: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=223 y1=1 x2=285 y2=17
# text: "Weapons"
# item 27: CUSTOM (0x80) disabled
# bounds: x1=4 y1=203 x2=203 y2=361
# data: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=11 y1=196 x2=65 y2=212
# text: "Looking"
# item 29: CUSTOM (0x80) disabled
# bounds: x1=218 y1=141 x2=413 y2=230
# data: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=224 y1=133 x2=290 y2=149
# text: "Modifiers"
# item 31: CUSTOM (0x80) disabled
# bounds: x1=217 y1=239 x2=414 y2=330
# data: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=224 y1=233 x2=321 y2=249
# text: "Miscellaneous"
# item 33: TEXT (0x88) disabled
# bounds: x1=46 y1=25 x2=104 y2=41
# text: "Forward"
# item 34: TEXT (0x88) disabled
# bounds: x1=36 y1=53 x2=102 y2=69
# text: "Backward:"
# item 35: TEXT (0x88) disabled
# bounds: x1=42 y1=81 x2=104 y2=97
# text: "Turn Left"
# item 36: TEXT (0x88) disabled
# bounds: x1=35 y1=110 x2=104 y2=126
# text: "Turn Right"
# item 37: TEXT (0x88) disabled
# bounds: x1=14 y1=137 x2=104 y2=153
# text: "Sidestep Left"
# item 38: TEXT (0x88) disabled
# bounds: x1=7 y1=165 x2=104 y2=181
# text: "Sidestep Right"
# item 39: TEXT (0x88) disabled
# bounds: x1=256 y1=24 x2=316 y2=40
# text: "Previous"
# item 40: TEXT (0x88) disabled
# bounds: x1=282 y1=50 x2=316 y2=65
# text: "Next"
# item 41: TEXT (0x88) disabled
# bounds: x1=29 y1=221 x2=105 y2=237
# text: "Glance Left"
# item 42: TEXT (0x88) disabled
# bounds: x1=22 y1=249 x2=106 y2=265
# text: "Glance Right"
# item 43: TEXT (0x88) disabled
# bounds: x1=52 y1=277 x2=105 y2=293
# text: "Look Up"
# item 44: TEXT (0x88) disabled
# bounds: x1=32 y1=305 x2=105 y2=321
# text: "Look Down"
# item 45: TEXT (0x88) disabled
# bounds: x1=258 y1=154 x2=317 y2=170
# text: "Sidestep"
# item 46: TEXT (0x88) disabled
# bounds: x1=249 y1=179 x2=316 y2=195
# text: "Run/Swim"
# item 47: TEXT (0x88) disabled
# bounds: x1=283 y1=204 x2=316 y2=220
# text: "Look"
# item 48: TEXT (0x88) disabled
# bounds: x1=271 y1=255 x2=315 y2=271
# text: "Action"
# item 49: TEXT (0x88) disabled
# bounds: x1=251 y1=280 x2=316 y2=296
# text: "Auto Map"
# item 50: TEXT (0x88) disabled
# bounds: x1=266 y1=76 x2=315 y2=92
# text: "Trigger"
# item 51: TEXT (0x88) disabled
# bounds: x1=238 y1=102 x2=316 y2=117
# text: "2nd Trigger"
# item 52: TEXT (0x88) disabled
# bounds: x1=28 y1=332 x2=106 y2=348
# text: "Look Ahead"
# item 53: TEXT (0x88) disabled
# bounds: x1=236 y1=306 x2=317 y2=322
# text: "Microphone"
# item 54: BUTTON (0x04) enabled
# bounds: x1=434 y1=338 x2=492 y2=358
# text: "OK"
# item 55: TEXT (0x88) disabled
# bounds: x1=601 y1=121 x2=749 y2=153
# text: "“<” and “>” adjust the sound volume."
# item 56: TEXT (0x08) enabled
# bounds: x1=601 y1=159 x2=748 y2=192
# text: "“+” and “-” zoom the overhead map."
# item 57: TEXT (0x88) disabled
# bounds: x1=601 y1=238 x2=759 y2=271
# text: "DELETE changes player views during replays."
# item 58: TEXT (0x88) disabled
# bounds: x1=601 y1=278 x2=759 y2=327
# text: "The function keys are used as shortcuts to the preferences dialog."
# item 59: TEXT (0x88) disabled
# bounds: x1=601 y1=198 x2=744 y2=231
# text: "“[” and “]” scroll the inventory area."
# item 60: CUSTOM (0x80) disabled
# bounds: x1=609 y1=334 x2=750 y2=335
# data: ""
# item 61: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=217 y1=337 x2=407 y2=357
# CNTL resource ID: 134
DITL_3000.txt
# 35 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=436 y1=383 x2=494 y2=403
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=436 y1=355 x2=494 y2=375
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=279 y1=70 x2=479 y2=90
# CNTL resource ID: 135
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=25 y1=170 x2=357 y2=190
# CNTL resource ID: 138
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=291 y1=193 x2=481 y2=213
# CNTL resource ID: 133
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=288 x2=188 y2=306
# text: "Disable Motion Sensor"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=306 x2=225 y2=324
# text: "Penalize Dying (10 seconds)"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=270 x2=203 y2=288
# text: "Dead Players Drop Items"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=281 y1=98 x2=439 y2=116
# text: "Allow Realtime Audio"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=216 x2=81 y2=234
# text: "Aliens"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=252 x2=123 y2=270
# text: "Allow Teams"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=277 y1=274 x2=353 y2=292
# text: "Untimed"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=277 y1=291 x2=374 y2=309
# text: "Time Limit:"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=277 y1=308 x2=368 y2=326
# text: "Kill Limit:"
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=374 y1=292 x2=407 y2=308
# text: "10"
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=365 y1=309 x2=399 y2=325
# text: "20"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=235 x2=194 y2=251
# text: "Live Carnage Reporting"
# item 17: TEXT (0x88) disabled
# bounds: x1=406 y1=310 x2=437 y2=326
# text: "kills"
# item 18: CUSTOM (0x80) disabled
# bounds: x1=268 y1=264 x2=481 y2=335
# data: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=275 y1=257 x2=335 y2=273
# text: "Duration"
# item 20: EDIT_TEXT (0x10) enabled
# bounds: x1=69 y1=70 x2=239 y2=86
# text: ""
# item 21: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=114 x2=210 y2=134
# CNTL resource ID: 136
# item 22: TEXT (0x88) disabled
# bounds: x1=21 y1=70 x2=63 y2=86
# text: "Name:"
# item 23: CHECKBOX (0x05) enabled
# bounds: x1=21 y1=324 x2=236 y2=342
# text: "Penalize Suicide (15 seconds)"
# item 24: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=17 y1=193 x2=277 y2=213
# CNTL resource ID: 141
# item 25: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=92 x2=210 y2=112
# CNTL resource ID: 142
# item 26: TEXT (0x88) disabled
# bounds: x1=298 y1=115 x2=447 y2=131
# text: "(requires microphone)"
# item 27: CUSTOM (0x80) disabled
# bounds: x1=11 y1=155 x2=494 y2=348
# data: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=18 y1=149 x2=109 y2=165
# text: "Game Options"
# item 29: CUSTOM (0x80) disabled
# bounds: x1=11 y1=57 x2=256 y2=141
# data: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=19 y1=50 x2=99 y2=66
# text: "Appearance"
# item 31: CUSTOM (0x80) disabled
# bounds: x1=271 y1=57 x2=494 y2=141
# data: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=277 y1=49 x2=390 y2=65
# text: "Network Options"
# item 33: TEXT (0x88) disabled
# bounds: x1=11 y1=356 x2=425 y2=406
# text: "Refer to the Read Me file for a full description of the network menu. Choosing an inappropriate network type may result in an unresponsive or jumpy game."
# item 34: TEXT (0x88) disabled
# bounds: x1=414 y1=292 x2=471 y2=308
# text: "minutes"
DITL_4000.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=254 y1=247 x2=312 y2=267
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=187 y1=247 x2=245 y2=267
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=24 y1=50 x2=164 y2=70
# CNTL resource ID: 128
# item 3: CUSTOM (0x80) disabled
# bounds: x1=10 y1=59 x2=11 y2=237
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=311 y1=58 x2=312 y2=237
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=10 y1=237 x2=311 y2=238
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=167 y1=58 x2=311 y2=59
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=10 y1=59 x2=20 y2=60
# data: ""
DITL_4001.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=206 x2=157 y2=226
# text: "Choose Monitor…"
# item 1: CHECKBOX (0x05) enabled
# bounds: x1=19 y1=163 x2=186 y2=181
# text: "Draw Every Other Line"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=19 y1=180 x2=199 y2=198
# text: "Hardware Acceleration"
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=21 y1=116 x2=306 y2=136
# CNTL resource ID: 131
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=52 y1=95 x2=282 y2=115
# CNTL resource ID: 130
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=97 y1=74 x2=307 y2=94
# CNTL resource ID: 129
# item 6: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=65 y1=137 x2=285 y2=157
# CNTL resource ID: 132
DITL_4002.txt
# 6 entries
# item 0: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=19 y1=75 x2=269 y2=95
# CNTL resource ID: 133
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=69 y1=169 x2=239 y2=185
# text: ""
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=191 x2=210 y2=211
# CNTL resource ID: 142
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=212 x2=210 y2=232
# CNTL resource ID: 136
# item 4: TEXT (0x88) disabled
# bounds: x1=19 y1=97 x2=305 y2=165
# text: "If you play Marathon over a network, you can change your network name and color in the boxes below. If you don’t play Marathon over a network, you should."
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=169 x2=63 y2=185
# text: "Name:"
DITL_4003.txt
# 8 entries
# item 0: CHECKBOX (0x05) enabled
# bounds: x1=20 y1=74 x2=84 y2=92
# text: "Stereo"
# item 1: CHECKBOX (0x05) enabled
# bounds: x1=20 y1=91 x2=138 y2=109
# text: "Active Panning"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=20 y1=125 x2=236 y2=143
# text: "High-Quality (16-Bit Samples)"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=20 y1=108 x2=145 y2=126
# text: "Ambient Sounds"
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=180 y1=78 x2=295 y2=98
# CNTL resource ID: 139
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=177 y1=101 x2=295 y2=121
# CNTL resource ID: 140
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=20 y1=142 x2=126 y2=160
# text: "More Sounds"
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=166 x2=301 y2=231
# text: "If you play Marathon with headphones or external speakers, try playing with active-panning stereo and turn on ambient sounds. It’s cool."
DITL_4004.txt
# 4 entries
# item 0: RADIO_BUTTON (0x06) enabled
# bounds: x1=17 y1=75 x2=176 y2=93
# text: "Mouse and Keyboard"
# item 1: RADIO_BUTTON (0x06) enabled
# bounds: x1=17 y1=92 x2=285 y2=110
# text: "Keyboard (includes all programmable"
# item 2: BUTTON (0x04) enabled
# bounds: x1=21 y1=206 x2=196 y2=226
# text: "Configure Keyboard…"
# item 3: TEXT (0x88) disabled
# bounds: x1=34 y1=109 x2=245 y2=127
# text: "joysticks and control pads)"
DITL_4005.txt
# 9 entries
# item 0: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=41 y1=142 x2=271 y2=162
# CNTL resource ID: 143
# item 1: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=73 x2=250 y2=93
# CNTL resource ID: 144
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=22 y1=96 x2=252 y2=116
# CNTL resource ID: 145
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=23 y1=119 x2=253 y2=139
# CNTL resource ID: 146
# item 4: CUSTOM (0x80) disabled
# bounds: x1=167 y1=58 x2=311 y2=59
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=10 y1=59 x2=11 y2=237
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=311 y1=58 x2=312 y2=237
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=10 y1=237 x2=311 y2=238
# data: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=19 y1=167 x2=299 y2=232
# text: "Warning!: Maps, shapes, sounds and physics models not created by Bungie may not work correctly or at all with Marathon Infinity. Be careful!"
DITL_5000.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=454 y1=368 x2=512 y2=388
# text: "OK"
# item 1: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=24 y1=48 x2=250 y2=69
# CNTL resource ID: 1006
# item 2: CUSTOM (0x80) disabled
# bounds: x1=12 y1=57 x2=512 y2=352
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=14 y1=361 x2=443 y2=377
# text: "Total Kills"
# item 4: TEXT (0x88) disabled
# bounds: x1=14 y1=379 x2=443 y2=395
# text: "Total Deaths"
DITL_10000.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=453 y1=228 x2=511 y2=248
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=381 y1=228 x2=439 y2=248
# text: "Cancel"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=264 y1=70 x2=502 y2=102
# data: ""
# item 3: BUTTON (0x04) enabled
# bounds: x1=184 y1=228 x2=242 y2=248
# text: "Add"
# item 4: CUSTOM (0x00) enabled
# bounds: x1=13 y1=66 x2=241 y2=216
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=256 y1=57 x2=511 y2=112
# data: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=263 y1=50 x2=372 y2=66
# text: "Players In Game"
# item 7: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=9 y1=44 x2=241 y2=64
# CNTL resource ID: 137
# item 8: TEXT (0x88) disabled
# bounds: x1=11 y1=49 x2=144 y2=65
# text: "Players On Network"
# item 9: TEXT (0x88) disabled
# bounds: x1=255 y1=121 x2=511 y2=218
# text: "This demo version of Marathon only supports network play with two players on a single map. The full version allows up to eight players and has more maps designed specifically for network play."
DITL_10001.txt
# 13 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=467 y1=200 x2=525 y2=220
# text: "Join"
# item 1: BUTTON (0x04) enabled
# bounds: x1=396 y1=200 x2=454 y2=220
# text: "Cancel"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=19 y1=68 x2=257 y2=99
# data: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=339 y1=73 x2=509 y2=89
# text: ""
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=290 y1=116 x2=480 y2=136
# CNTL resource ID: 136
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=290 y1=95 x2=480 y2=115
# CNTL resource ID: 142
# item 6: TEXT (0x88) disabled
# bounds: x1=279 y1=147 x2=525 y2=196
# text: "Bla bla bla. Bla bla bla bla, bla bla. Bla bla bla— bla bla. Blah, bla bla. Bla bla, bla bla. Bla bla bla."
# item 7: TEXT (0x88) disabled
# bounds: x1=291 y1=73 x2=333 y2=89
# text: "Name:"
# item 8: CUSTOM (0x80) disabled
# bounds: x1=11 y1=55 x2=266 y2=110
# data: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=18 y1=47 x2=128 y2=63
# text: "Players In Game"
# item 10: CUSTOM (0x80) disabled
# bounds: x1=280 y1=56 x2=526 y2=142
# data: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=290 y1=48 x2=370 y2=64
# text: "Appearance"
# item 12: TEXT (0x88) disabled
# bounds: x1=11 y1=118 x2=264 y2=218
# text: "This demo version of Marathon only supports network play with two players on a single map. The full version allows up to eight players and has more maps designed specifically for network play."